/ MonoBehaviour method called on GameObject by Unity during initialization phase. PhotonNetwork.AutomaticallySyncScene = true this makes sure we can use PhotonNetwork.LoadLevel() on the master client and all clients in the same room sync their level automatically / MonoBehaviour method called on GameObject by Unity during early initialization phase. Users are separated from each other by gameVersion (which allows you to make breaking changes). ![]() ![]() Writing comments is very easy, type /// on the line above a method or a property and you'll have the script editor automatically create a structured comment with for example the tag. Coding Tip: Instead of copy/paste the code, you should type everything on your own, because you will likely remember it better.
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